In a public statement on Ubisoft Massive's website, Polfedlt stated he " felt an overwhelming sense of completion" after the studio signed Star Wars at the beginning of this year.
The studios' next head will take over in October, yet has not been announced due to the replacement's relationship with their current employer. Now reports are cropping up that Massive Entertainment the Ubisoft-owned studio behind The Division may be working on one of their own. Game Industry Biz added that Polfeldt will return to Ubisoft in a strategic role in a new strategic role after a lengthy sabbatical. Polfeldt is a 16-year veteran of the studio. Related: Biggest Game Reveals & Moments From Ubisoft's E3 2021 ShowcaseĪs first reported by Axios, Ubisoft Massive's managing director, David Polfeldt, will step down from his role on July 1st of this year. But while things seem to be heading in the right direction, a change in leadership is imminent.
#MASSIVE GAMES DIVISION LICENSE#
The news follows the January announcement that Ubisoft Massive was working on an open-world Star Wars title. This made the currently unnamed project the first Star Wars game outside Electronic Arts (EA) since EA acquired the license to produce all Star Wars video game titles in May 2013. In March 2017, the studio first announced they were working on a project that was revealed as Avatar: Frontier of Pandora at this year's E3.
The studio is most famous for Tom Clancy's The Division and Tom Clancy's The Division 2 - however, the studio also developed Far Cry 3, Assassin's Creed: Revelations, and Just Dance Now. Massive Entertainment AB, better known as Ubisoft Massive was found in Malmö, Sweden in 1997, and was eventually acquired by Ubisoft in 2008. HDR really has to be seen in person for the difference to be appreciated.On the back of E3 2021, David Polfeldt, Ubisoft Massive managing director announces he is stepping down from the position later this year. You must be logged in to vote 0 You must be logged in to vote. Also, Clancy died well before The Division was dreamed up/created, so not sure what he would have thought about it. The Tom Clancy’s game unit is just Ubisoft’s modern-day shooter/thriller IP holder.
#MASSIVE GAMES DIVISION PC#
Tom’s Hardware: Is there anything else you’d like to say about the technology supported by Snowdrop, graphics/processing capabilities that you’re excited about, or developments from Massive that PC enthusiasts should keep an eye out for?Īnders: We’re excited about HDR and 4K being on the rise. The Division is in the Tom Clancy’s game division/unit, nothing more. This typically enables higher and more consistent performance as well as reductions in CPU utilization for the render threads. In DX11, some parts are forced to run single-threaded because that’s the only option, but in DX12 most of those limitations are gone and the PC can work more efficiently.
Consoles allow even greater control over resources and CPU-GPU communication, and we take advantage of that. How will low-level APIs like DX12 and Vulkan affect future games from Massive?Īnders: It’s not as DX11-based as one may think. Tom’s Hardware: The Division is a DX11-based title. The session will also discuss performance and memory optimization for consoles.
#MASSIVE GAMES DIVISION UPDATE#
Based on your experience with the game’s benchmark, is this the case?Īnders: It should be fairly representative. The Division 2s long-awaited major new content update - which includes a game mode said to be entirely new to the franchise - will now launch in February next year. Tom’s Hardware: The Division is one of the few titles out there with a built-in benchmark, which we as enthusiasts and reviewers do appreciate…so long as it’s representative of actual game play.